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A game we created as a class in Unity, where the player must guide a stone ball around areans and collect all of the golden cubes. While the project was designed to be played in a simple box arena with about a dozen cubes, I took the opporotunity to modify the playing field in my own time and added an entire new arena, new platforms and several more cubes. A ramp leads to the second arena which fetures fewer cubes than the lower arena, but off of the upper one is a platform the player can jump off of and collect the golden cubes arcing down onto the lower arena. Off of a corner of the lower arena are 4 platforms with no walls and a hole in the middle, which players must navigate carefully to get every cube. The entire project was done in Unity using the C# language. Unfortunately, I was unable to import the game models into 3D Studio Max 2014 before coding, and thus could only apply materials to a few of the objects in the game; the player, the arenas, and the cubes.

Unity Game: Tilt-A-Ball

To the left is a slide show of the scripts used to make the game and some screenshots of the game's zoomed out map. The scripts inculde the camera controller, player controller and cube behavior. (For best results, click on the slide show and expand it, as each image is a different size and shape and many cannot be read on the preview)

Below is a playable version of the game! Although, in the web version there appears to be an error, as falling off of the map does not reset the game. If you do fall off of the map, resetting the page will refresh it. My apologies.

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